One of the things that we convey with each of our IP

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If you're a serious D2R Items PC player then you'll find many mobile games which don't have the best name. We've seen these games as well as played them. We've played games that we believe are predatory when it comes to monetization, that are not the most enjoyable experiences we can imagine, not that there's anything wrong with that, but it's hard for people to appreciate how Blizzard remains Blizzard on that platform.

But, if we did not think we could create amazing games for an mobile platform, then we wouldn't do it. Mobile games have been around for quite a while, and Hearthstone is the only one has been developed to date. What made it take time is working out how to come up with the Blizzard way of making an outstanding mobile game.

Have there been discussions that go something like"OK, let's try mobile, but we need to come up with a solution that doesn't carry all the baggage associated with an existing IP and all the users who already have invested in it.

Yes, we've spoken about that. We've talked about, "How do we think about new IP for new platforms?"

One of the things that we convey with each of our IP is that each one of them is built and has been constructed in order to allow for a lot more, not just the various platforms, but different types of games and types of games.

I'll give you an example of that. If you consider Best place to buy D2R items the most well-known IP which has supported an enormous MMO that has also supported real-time strategy games, and also included a collectible game. That's a variety of types of games that have been created from the same IP. In fact, we think there's a lot of opportunity for having games, different types of games, with our existing IP. However, I believe that you're assuming a piece of player perception of expectations, or player perceptions whenever you're discussing the possibility of creating an entirely new game for an entirely new platform. For certain.

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