WOW WotLK Priest Guide: Rotation, Glyphs, Leveling and More

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What is WotLK Classic Priest?

WotLK Classic Priest has Shadow Priests, Holy and Discipline Priests. They have different focuses, but no matter what character you choose, Priest is great for leveling. Let's get to know the WotLK Classic Priest together.

Shadow Priest brings a lot of support for 5-player dungeon raids and steady damage, and is one of the best questers, while Holy and Discipline Priests are great healers for raid content, but not for quests. To explore World of Warcraft, World of Warcraft Gold is essential, it can help you get rid of boring quests.

In WotLK, Shadow has new talents available, has excellent quest ability, most players will choose to upgrade to Shadow, but some players will choose to upgrade to Holy or Discipline in the dungeon, has good healing ability, both styles Pros and cons.

Most priests will choose to upgrade to Shadow, especially the new talents available in WotLK, but some may prefer to upgrade to Holy or Discipline in the dungeon. There are pros and cons to both playstyles, but most people will choose Shadow because of its excellent quest abilities. Therefore, this guide will focus on the Shadow Priest and DPS perspective.

Priest's primary control forms are Shackle Undead and Psychic Scream, Shackle Undead allows you to temporarily get rid of Undead enemies, but most enemies you fight are not Undead; Psychic Scream is a great control spell, Psychic Scream is not simple, if you do it incorrectly, it may attract more enemies, which will make your situation worse, it requires you to think ahead.

Priests have a lot of buffs that need to be maintained, and it's important to be active. Most spells in the Holy Section will take you out of Shadowform when you cast them. Make sure you always go back to Shadowform as your #1 priority before dealing damage! Shadowform is the most important ability you have, and it greatly improves combat.

Leveling Tips

Players never want to wait for mana to recover, and it is best if they can continue to ensure sufficient mana. Don't refresh your damage-over-time spells while they're already running, you'll end up losing damage and spending more mana for it. Wait for them to run the full duration before reforging them!

Shadowfiend, capable of soloing most common enemies, dealing amazing damage and giving you a lot of mana.

Dispersion, which can be used on defense, if you use these two spells effectively, you will rarely have problems keeping your mana going.

ShieldPower Word, Shield should be your best friend, taking damage for you and preventing counterattacks when you get hit. Keep this as much as possible while fighting!

Wand is one of the best items you can get early on, before you have a lot of key talents, wands can do more damage than any spell you have, and don't cost any mana to use.

Rotation

Shadow Priest's Rotation avoids wasting mana. If a target will die in Shadow Word: Pain and a single Mind Blast, it is not necessary to cast Devouring Plague on them.

Power Word: Fortitude, Divine Spirit, Inner Fire, and Vampiric Embrace are all very valuable when leveling. Make sure your buffs are active, Shadow Protection isn't always worth keeping, but if you're going into an area with a lot of shadow damage, make sure you keep it!

Apply Vampiric Touch (Unlocked at level 50)

Apply Devouring Plague (Unlocked at level 20) – This can only be on one target at a time

Apply Shadow Word: Pain (Unlocked at level 4)

Cast Mind Blast (Unlocked at level 10)

Cast Mind Flay (Unlocked at level 20)

Cast Shadow Word: Death (Unlocked at level 62) if you are moving or the target will die from it

Talent Path

The Shadow tree is full of fantastic talents and you will be stretched incredibly thin with the limited talent points you have available. Because of this, it can be very important which order you put your points in, to make sure you don’t delay big talents at all.

The key points in the talent tree:

Mind Flay at level 20, the main filler for all Shadow Priests

Vampiric Embrace at level 30, healing whenever you deal damage, fantastic for leveling!

Shadowform at level 40, the bread-and-butter of Shadow, increasing your damage done, reducing damage taken and allowing your damage-over-time spells to deal critical damage and benefit from haste! Never be caught without this up.

Improved Shadowform at level 45, pushback protection as long as you are in ShadowformShadowform, saving you a lot of frustration.

Misery at level 47, more damage on your spells, and more chance to hit, what’s not to like?

Vampiric Touch at level 50, another damage-over-time spell to complete your rotation.

Pain and Suffering at level 51, allows your Mind FlayMind Flay to refresh Shadow Word: PainShadow Word: Pain, meaning you never have to refresh it during a fight again.

Twisted Faith at level 55, this talent converts Spirit directly into Spell Power, making every point of Spirit a damage increase.

Dispersion at level 60, both a defensive and mana restoring cooldown. Use this often.

Meditation at level 71, enables mana regeneration while in combat, significantly improving your mana efficiency in combat.

When we are done in the Shadow tree, we move over to the Discipline tree. This tree is primarily aimed at healers, but we want to get to Meditation for the fantastic mana regeneration it provides!

Glyphs

Glyphs aren’t always going to be the easiest to get a hold of while leveling, but if you happen to swing by an auction house you might find some cheap and useful glyphs to use.

The Major Glyphs worth considering:

Glyph of Shadow – Direct damage criticals increases your Spell Power by 30% of your Spirit for 10-seconds when in Shadowform. This is a fantastic boost to both your regeneration and damage and is the best Glyph available to a Shadow Priest.

Glyph of Mind Flay – Increases the damage done by Mind Flay by 10% if the target also has Shadow Word: Pain active. Shadow Word: Pain should always be active on enemies so this is almost always just going to be 10% more damage on Mind Flay!

Glyph of Dispersion – Reduces the cooldown of Dispersion by 45-seconds, down to 75-seconds total. This enables you to use Dispersion between pulls much more often, giving you a lot more mana efficiency.

Glyph of Shadow Word: Death – Targets below 35% health take 10% more damage from Shadow Word: Death. This isn’t fantastic but it could potentially be the difference between a target dying to Shadow Word: Death or surviving.

The Minor Glyphs worth considering:

Glyph of Fortitude – Reduces the mana cost of Power Word: Fortitude by 50%. Power Word: Fortitude is a pretty mana heavy spell, so this will reduce downtime whenever you need to refresh it.

Glyph of Shadowfiend – Restore 5% of your maximum mana if your Shadowfiend is killed prematurely. This is a nice little insurance that you will always get mana from your Shadowfiend, even if it dies.

Glyph of Levitate – LevitateLevitate no longer requires a reagent. I cannot stress how much I love this Glyph and how great it is to always have LevitateLevitate available while leveling.

Glyph of Shadow Protection – Increases the duration of Shadow Protection by 10-minutes. Shadow Protection has a fairly low duration by default, so this extends it by a decent amount, meaning you have to refresh it a lot less often.

Noteable Abilities To Train

Power Word: Fortitude at level 1, 12, 24, 36, 48, 60, 70, 80

Prayer of Fortitude at level 48, 60, 70, 80

Shadow Word: Pain at level 4, 10, 18, 26, 34, 42, 50, 58, 65, 70, 75, 80

Power Word: Shield at level 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 65, 70, 75, 80

Fade at level 8

Mind Blast at level 10, 16, 22, 28, 34, 40, 46, 52, 58, 63, 69, 79

Resurrection at level 10, 22, 34, 46, 58, 68, 78

Inner Fire at level 12, 20, 30, 40, 50, 60, 69, 71, 77

Psychic Scream at level 14, 28, 42, 56

Dispel Magic at level 18, 36

Devouring Plague at level 20, 28, 36, 44, 52, 60, 68, 73, 79

Fear Ward at level 20

Flash Heal at level 20, 26, 32, 38, 44, 50, 56, 61, 67, 73, 79

Holy Nova at level 20, 28, 36, 44, 52, 60, 68, 75, 80

Mind Flay at level 28, 36, 44, 52, 60, 68, 74, 80

Mind Soothe at level 20

Divine Spirit at level 30, 40, 50, 60, 70, 80

Prayer of Spirit at level 60, 70, 80

Shadow Protection at level 30, 42, 56, 68, 76

Prayer of Shadow Protection at level 56, 70, 77

Abolish Disease at level 32

Levitate at level 34

Vampiric Touch at level 60, 70, 75

Shadow Word: Death at level 62, 70, 75, 80

Shadowfiend at level 66

Prayer of Mending at level 68, 74, 79

Mass Dispel at level 70

Mind Sear at level 75, 80

Class Quests

At level 50, all classes receive a quest that takes them to the Sunken Temple. For priests, this quest Blood of Morphaz offers a choice between Woestave, Blessed Prayer Beads, or Circle of Hope. Blessed Prayer Beads will probably last the longest and be most useful when you're in Outland, but if you find yourself still wandering, Woestave can be a great item.

Equipment

Priests can only use cloth armor. This means you'll never be particularly good at taking physical damage, but there are plenty of spells you can use to mitigate or avoid physical damage entirely! Priests are equipped with one-handed Maces, Daggers, Staffs, and Wands.

Use one-handed Maces and Wands in combination with off-hand items, or two-handed wands, try whichever weapon gives you the best stats Early levels can prioritize DPS on wands, later use less often.

Weapon upgrades are usually the biggest damage increase when leveling up. Weapons provide maximum spell power, especially when you're in Outland and Northrend.

Professions

As you level up, professions can be hard to keep up with, in Wrath of the Lich King, professions offer a lot of benefits as you level up, especially collecting Professions like Mining and Herbalism is very easy to keep up with, even if you don't want to make your own Things you can also add to other aspects of leveling at the auction house.

Mining gives Toughness, a passive boost to your Stamina, starting with 3 Stamina at 75 Mining, and ending at 60 Stamina at 450 Mining.

Skinning gives Master of Anatomy, a passive boost to your Critical Strike Rating, starting with 3 Critical Strike Rating at 75 Skinning, and ending at 40 Critical Strike Rating at 450 Skinning.

Herbalism gives Lifeblood, an instant cast heal-over-time on a 3-minute cooldown. This scales with both Herbalism and your maximum health.

If you instead want to craft things while you level, Alchemy and Engineering are fantastic alternatives.

Engineering allows you to craft grenades and bombs alongside a bunch of fun or niche utility items such as target dummies and fireworks.

Alchemy allows you to craft your own potions, flasks, and elixirs which can all be invaluable for improving your leveling experience and speed.

Useful Macros

There are not many useful macros when priests are leveling. I recommend Dispersion's cancelaura macro, which can be canceled at will. This macro will cast the Dispersion on the first press and remove the Dispersion on the second, so make sure you don't spam the button!

#showtooltip Dispersion

/cancelaura Dispersion

/cast Dispersion

Conclusion

The above is all about WotLK Classic Priest compiled by RPGStash. If you want to know more, please follow and collect RPGStash. We will update WOW information or guides from time to time, and we will also sell WOW Gold to players. If you are exploring Wrath of the Lich King, welcome to Buy WotLK Classic Gold here, have fun!

Article From: WOW WotLK Priest Guide: Rotation, Glyphs, Leveling and More


Riva Tom

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